WIP - Sound.file instead of Sound.path; fix issues with player; program.path is now relative
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@ -35,6 +35,11 @@ window.aircox = {
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init(props=null, {config=null, builder=null, initBuilder=true,
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initPlayer=true, hotReload=false}={})
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{
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if(initPlayer) {
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let playerBuilder = this.playerBuilder
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playerBuilder.mount()
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}
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if(initBuilder) {
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builder = builder || this.builder
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this.builder = builder
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@ -46,11 +51,6 @@ window.aircox = {
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if(hotReload)
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builder.enableHotReload(hotReload)
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}
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if(initPlayer) {
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let playerBuilder = this.playerBuilder
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playerBuilder.mount()
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}
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},
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}
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